![]() Do not drop Ruins next to your campfire otherwise they will join the boss fight (!) Plan ahead by keeping a Forest and Bloody Grove card handy. Its adjacent road tiles should be empty (the road leading to it is a priority, since once you're out of the Ruins the Scorched Worms will be dead). The key to maximizing the benefit for this card is its placement: you should drop a Bloody Grove next to it directly touching the Ruins, otherwise the Scorch Worms have a 40% chance to escape and you may not get the loot. ![]() We want Ruins for the great loot, since they almost always drop high rarity items (lots of stats) and this is very good for the Necro."The Loop never ends." (Actually it does, but whatever.) ![]() ![]() Our combination of Battlefields, Ruins, Bloody Groves and Villages will guarantee these items spawn more often than with other card combos.Īll other stats (Vampirism, Counter, etc.) don't matter much, though if you can try to prioritize Evasion-more Evasion never hurts (pun intended). Rivers+Thickets should give you all the Attack Speed you need: don't go into boss fights without at least 100%, and feel free to keep spamming this card combo up to 200-300%. As a guideline, you may for example trade Skeleton Quality for Skeleton Level as long as the first doesn't drop below 50%. Keep Skeleton Level approximately equal to your Loop Level, overshooting it as much as possible while not letting the other two skeleton stats drop below their minimum: for survivability you need Skeleton Quality at 40-50% to get Skeleton Guards (the big ones) consistently and at least 4 Max Skeletons against bosses. The stat milestones we're aiming for are the following:ĭuring your first loops you'll be rotating items almost constantly to both reach and maintain the above stats. One of the best possible item combos, a.k.a., the stuff that can make or break your loop
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